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Task Name
Feature
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Priority
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Category
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Status
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Assigned To
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Milestone
Need Loop
High
Milestone
Doing
Brandon Reinhart
5.1 - Bite to Eat
Beds & Rest
High
Design GoalNeed Loop
High
Design
JobsUI
Medium
Programming
Brandon Reinhart
Console
Medium
Programming
To-Do
Brandon Reinhart
Jobs
Medium
Programming
Jobs
Medium
Programming
CraftingSave / Load
Medium
Programming
Characters
Medium
Programming
CharactersUIEquipment
Medium
Programming
CharactersEquipment
Medium
Programming
CharactersBase Building
Medium
Programming
CharactersUI
Medium
Programming
UICharacters
Medium
ArtUI/UX
Ulrick Wery
Characters
Medium
Art
Ulrick Wery
Items
Medium
Art
Ulrick Wery
Visual FX
Low
ProgrammingArt
Brandon Reinhart
UI
Low
ArtUI/UX
Ulrick Wery
CharactersVisual FX
Low
Art
Ulrick Wery
Characters
Low
Art
Ulrick Wery
Characters
Low
Art
Ulrick Wery
Characters
Low
Art
Ulrick Wery
CharactersVisual FX
Low
Art
Ulrick Wery
CharactersVisual FX
Low
Art
Ulrick Wery
CharactersVisual FX
Low
Art
Ulrick Wery
CharactersVisual FXItems
Low
Art
Ulrick Wery
Items
Low
Art
To-Do
Ulrick Wery
Terrain
Low
Art
To-Do
Ulrick Wery
TerrainBase Building
Low
Art
To-Do
Ulrick Wery
Terrain
Low
Art
Doing
Ulrick Wery
5.1 - Bite to Eat
Terrain
Low
Art
To-Do
Ulrick Wery
Visual FX
Low
Programming
Jobs
Low
Programming
JobsSave / Load
Low
Programming
JobsSave / Load
Low
Programming
Beds & Rest
Low
Programming
Beds & Rest
Low
Programming
Beds & Rest
Low
Programming
Beds & Rest
Low
Programming
Traits
Low
Design
Traits
Low
Design
Characters
Low
Design
Characters
Low
Design
RoomsTemperatureBase Building
Low
AnimalsNecromancy
Low
Design
AnimalsNecromancy
Low
Design
CharactersLogistics
Low
Eating
Low
Design
Relationships
Low
Design
Corpses
Low
Programming
To-Do
Brandon Reinhart
5.1 - Bite to Eat
Temperature
Items
FarmingTemperature
CharactersTemperature
CharactersTemperature
CharactersTemperatureEquipment
ResourcesBase Building
CharactersPhysiologyCombat
Programming